It works so well, that you can even PLAY your game, then try and Alt-Tab to Cheetah 3D (while the game is running), modify your character in any way you want (even texture painting right on the 3D model, animations etc - anything), press save, Alt-Tab, and Voila - Unity is now STILL PLAYING YOUR GAME, and your character is changed inside the running game!!Īll keys and mouse can very, very easy be set up to match Unity, so it feels like working with the same program. Then you can drag that little character into your Scene - it comes with all the animations, colors, phong shading settings, textures, it just works when you save in the asset folder, 1 draw call, finished, done - bang. Unity imports files NATIVELY - this means that you just make your little character, and save. I have been through all major 3D packages (yes, I was on Piratebay, for testing purposes, and was on Blender too), gave them all heavy spins, was still frustrated/not settled because there's so much to consider in the workflow, and then, a tiny post somewhere that someone was very happy for this program: This is like working within Unity, if Unity was also a perfect 3D modeler. Why is anybody even considering any other 3D packages? Why is this not known as standard?
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